Patch notes · 4 October 2026

Patch 0.2.0, part 2: gameplay, cards and bug fixes

Part 2 of Patch 0.2.0: gameplay, card changes, a new End Turn control and a long list of fixes. Part 1 covers online play, languages and accessibility.

In this update

God Powers

  • Hermes, Athena and Hestia can now be used during a fight.
  • Ares still can't be used during a fight, and his tab now tells you why.

Hermes' panel open in the middle of a fight

  • Hestia now also fills when you upgrade a card.
  • Hestia now also fills when you add a Spell or a Relic to your deck.
  • Favours now stand on columns on Olympus. A column lights up when you can take its Favour.
  • Once you've taken your Favour for the turn, the others stay lit behind a lock instead of going dark.
  • A spent Blessing stays dark in its seat until the turn ends.

Favours on fluted columns

  • A Favour's once-per-turn Boon now arrives at the start of each turn.

Card Changes

  • War-Horn (strong half). Old: choose +0 to +6 up front. New: Siege 6, then press +1 up to six times. Each press has a 1 in 3 chance of a Wound. Stop whenever you like.

The War-Horn chooser

  • A Knack for It now casts a Market Spell, and no longer lets you buy nothing.

A Knack for It offering The Whirlwind, Killing Frost and Following Wind, with Stun in dark ink

  • Learn by Doing, Melt It Down, The Remembered Song and Everything At Once now destroy the card they use.
  • The Grove at Eleusis, The Remembered Song, Run Them Down and Talk Them Down now work when played from your hand.
  • Winged Sandals now says what it costs.
  • Plays that would do nothing are now refused, such as a Stun on the map.
  • Fire, ice and frostfire amounts now show in their element's colour.
  • Coloured words are easier to read on white cards.
  • Every card that involves a Wound now says Destroy or Discard, and whether a Wound counts.

New: The End Turn Ring

  • End Turn now sits in a ring, with Rest and Undo as keys on it, and Skip during a fight.
  • Every key has its own press.

Pressing Rest, Undo and End Turn on the ring

  • Notches on the ring show your hand size, and turn red for each Wound you take in a fight.
  • The total of the blow you're blocking sits on the button.
  • The button shows an hourglass while the game is busy, SKIP when there is nothing to shoot, and COLLECT REWARD after you clear a site.

The ring as End Turn, Skip, Block with the blow total, and Wait with red Wound notches

Map and Exploring

  • Point at a place and its card grows beside it, with its defenders shown on the card.

The Acropolis card with its defenders

  • Ambushes now show on your route before you step in: a battle mark, and a red arrow from the attacker.

A battle mark and a red arrow on an Ambush step

  • One click on a distant hex now walks the whole route.

One click on a hex three steps away, and the hero walks the whole route

  • The sword cursor only appears where a click starts a fight.
  • Know the Ground now shows each terrain as it looks on the map.
  • The round card has a new sun and moon, and the round's name sits at the top of the screen.

Night One and Day Two on the round card

Your Hand and Deck

  • Click your deck to see every card you own, sorted into Deck, Discard, Hand and In play.
  • Point at your hand to see your hand size and how many Wounds knock you out.
  • Card names are always shown in full. A big hand now uses smaller cards instead.

A hand of fourteen smaller cards, every name whole

  • Foresee now shows which card ends up deepest in your deck.

Foresee labels: 2nd from bottom, next draw, very bottom

  • Cards opened with a scroll-click now have a close button.

A Temple card with a close cross in its corner

  • The extra card drawn in the last day and the last night has been removed.
  • Cards have more chipped, worn edges.

An opening hand with chipped card edges

Companions

  • Hiring a Companion: the card now lifts off the shelf and flies into its seat.

The Root-Cutters card lifting off the shelf and flying to its seat

  • Click a Companion's portrait to use it.
  • Companion cards now show what each ability costs in mana.
  • A Companion that can't pay now tells you which mana it needs.

Companion cards with their mana costs

  • Companion names in a choice are underlined. Point at one to see its card.

Underlined Companion names, with the Wild Ascetics card shown beside them

The Market

  • The Market can now be opened during a fight, to look only.
  • Zeus' Law now counts toward a Feat's price at Ask an Elder.
  • While the shop is open, a card played sideways is a Coin.

Combat

  • With two attacks, click the other number and the two swap places.

Clicking the 3 makes the 1 and the 3 swap places

  • Enemies keep their weapons put away until the Block phase, then draw them.

Two swordsmen with their swords sheathed at the hip

A goblin archer drawing her bow off her back

  • New parry: your shield meets the blade, sparks fly and the enemy is thrown back.

A parry: the blade stops in the shield and the enemy is thrown back

  • Archers now turn and aim at you during Block.
  • Your arrows now stick where they hit the enemy's body.

A goblin archer with arrows in her body, drawing her bow at you

  • Wounds now arrive when the blow lands, not before.
  • New and improved sounds throughout fights.

Heroes

  • Your hero's armour now shows on the portrait.

Odysseus' portrait with the armour icon

  • At the start of a game your hero's banner unrolls and ripples.

The hero banner unrolling and rippling

  • Skill tokens turn with a lift, a slap and a puff of dust, and glow in time with their sound.

A skill token glowing, lifting and turning face down in a puff of dust

  • LEVEL UP can now skip the EXP flight, and the wait is shorter.

Scoring and Rules

  • The round you win in no longer counts as a saved round.
  • Day and night music never play at the same time.

Bot Players

  • Bots now explore when nothing is within reach, and no longer throw cards away.

Bug Fixes

  • Fixed a stutter the first time a guard appeared or a camp was taken.
  • Fixed Wounds dropping into your hand when switching view.
  • Fixed Achilles' Shield stopping a fight with an error.
  • Fixed cards that discard and draw going dark over your first card.
  • Fixed the Market's close button sitting under the MARKET button.
  • Fixed Continue opening a game that had already ended.
  • Fixed an undone move counting twice when made again.

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