Patch notes · 4 October 2026
Patch 0.2.0, part 2: gameplay, cards and bug fixes
Part 2 of Patch 0.2.0: gameplay, card changes, a new End Turn control and a long list of fixes. Part 1 covers online play, languages and accessibility.
In this update
- God Powers
- Card Changes
- New: The End Turn Ring
- Map and Exploring
- Your Hand and Deck
- Companions
- The Market
- Combat
- Heroes
- Scoring and Rules
- Bot Players
- Bug Fixes
God Powers
- Hermes, Athena and Hestia can now be used during a fight.
- Ares still can't be used during a fight, and his tab now tells you why.

- Hestia now also fills when you upgrade a card.
- Hestia now also fills when you add a Spell or a Relic to your deck.
- Favours now stand on columns on Olympus. A column lights up when you can take its Favour.
- Once you've taken your Favour for the turn, the others stay lit behind a lock instead of going dark.
- A spent Blessing stays dark in its seat until the turn ends.

- A Favour's once-per-turn Boon now arrives at the start of each turn.
Card Changes
- War-Horn (strong half). Old: choose +0 to +6 up front. New: Siege 6, then press +1 up to six times. Each press has a 1 in 3 chance of a Wound. Stop whenever you like.

- A Knack for It now casts a Market Spell, and no longer lets you buy nothing.

- Learn by Doing, Melt It Down, The Remembered Song and Everything At Once now destroy the card they use.
- The Grove at Eleusis, The Remembered Song, Run Them Down and Talk Them Down now work when played from your hand.
- Winged Sandals now says what it costs.
- Plays that would do nothing are now refused, such as a Stun on the map.
- Fire, ice and frostfire amounts now show in their element's colour.
- Coloured words are easier to read on white cards.
- Every card that involves a Wound now says Destroy or Discard, and whether a Wound counts.
New: The End Turn Ring
- End Turn now sits in a ring, with Rest and Undo as keys on it, and Skip during a fight.
- Every key has its own press.

- Notches on the ring show your hand size, and turn red for each Wound you take in a fight.
- The total of the blow you're blocking sits on the button.
- The button shows an hourglass while the game is busy, SKIP when there is nothing to shoot, and COLLECT REWARD after you clear a site.

Map and Exploring
- Point at a place and its card grows beside it, with its defenders shown on the card.

- Ambushes now show on your route before you step in: a battle mark, and a red arrow from the attacker.

- One click on a distant hex now walks the whole route.

- The sword cursor only appears where a click starts a fight.
- Know the Ground now shows each terrain as it looks on the map.
- The round card has a new sun and moon, and the round's name sits at the top of the screen.

Your Hand and Deck
- Click your deck to see every card you own, sorted into Deck, Discard, Hand and In play.
- Point at your hand to see your hand size and how many Wounds knock you out.
- Card names are always shown in full. A big hand now uses smaller cards instead.

- Foresee now shows which card ends up deepest in your deck.

- Cards opened with a scroll-click now have a close button.

- The extra card drawn in the last day and the last night has been removed.
- Cards have more chipped, worn edges.

Companions
- Hiring a Companion: the card now lifts off the shelf and flies into its seat.

- Click a Companion's portrait to use it.
- Companion cards now show what each ability costs in mana.
- A Companion that can't pay now tells you which mana it needs.

- Companion names in a choice are underlined. Point at one to see its card.

The Market
- The Market can now be opened during a fight, to look only.
- Zeus' Law now counts toward a Feat's price at Ask an Elder.
- While the shop is open, a card played sideways is a Coin.
Combat
- With two attacks, click the other number and the two swap places.

- Enemies keep their weapons put away until the Block phase, then draw them.


- New parry: your shield meets the blade, sparks fly and the enemy is thrown back.

- Archers now turn and aim at you during Block.
- Your arrows now stick where they hit the enemy's body.

- Wounds now arrive when the blow lands, not before.
- New and improved sounds throughout fights.
Heroes
- Your hero's armour now shows on the portrait.

- At the start of a game your hero's banner unrolls and ripples.

- Skill tokens turn with a lift, a slap and a puff of dust, and glow in time with their sound.

- LEVEL UP can now skip the EXP flight, and the wait is shorter.
Scoring and Rules
- The round you win in no longer counts as a saved round.
- Day and night music never play at the same time.
Bot Players
- Bots now explore when nothing is within reach, and no longer throw cards away.
Bug Fixes
- Fixed a stutter the first time a guard appeared or a camp was taken.
- Fixed Wounds dropping into your hand when switching view.
- Fixed Achilles' Shield stopping a fight with an error.
- Fixed cards that discard and draw going dark over your first card.
- Fixed the Market's close button sitting under the MARKET button.
- Fixed Continue opening a game that had already ended.
- Fixed an undone move counting twice when made again.
AFTER TROY