Patch notes · 25 October 2026
Patch 0.4.11: a smoother tutorial, black becomes purple, and more
Patch 0.4.11 gathers everything since 0.4.3. The tutorial is smoother, with every place we found where you could get stuck fixed. The colour black is now called purple. Rewards always offer three choices, and Chinese players get the tutorial read aloud in Mandarin.
In this update
Tutorial
- Every place we found where you could get stuck is fixed. You can no longer spend a card or a Favour that a later step needs: the blue Favour on the way to the camp, a card sideways at the Mist, or one Move card too many on a walk.
- Playing Good Guest too early, pressing Hide on the level-up screen or the Relic chest, and loading a save that went back a step no longer leave you stuck.
- The plate shows a progress bar instead of a step count. It has no close button, keeps off the hex it points at, and shows a move cursor so you can see it can be dragged.
- The voice always reads the sentence on screen, and Odysseus speaks more quietly while it reads.
- Wounds are explained with three examples, and the Armour badge on your portrait is ringed.
- The first fight skips the Block straight away, and the Favour and Block steps are worded more clearly.
- The number that knocks you out is ringed above End Turn.
- The reward ring follows the cards when the level-up panel changes size.
Rules and cards
- A Spell reward always lets you choose from three Spells. An oracle offered only one. Press Collect Reward, or end your turn, to turn them up.
- A Companion reward always lets you choose from at least three. With fewer on the map's shelves, the rest are turned up from the Companion pile.
- The colour black is now called purple everywhere: cards, sites, skills, rules and the tutorial, in every language.
- Dragging a Blessing onto a card spends that Blessing. Favours are used before Blessings.
- When a card or a half can't be played, the message gives the real reason, like "Block can't be used in the Ranged phase". No Favour is spent on a half the phase doesn't allow.
- Old Comrades offers three Companions again. It showed none.
- Ariadne's Thread: "The next 2 times you walk into a different hex this turn, draw 1 card."
Interface
- Edge pan: move the mouse to the screen edge to move the map. On by default, with a switch under Settings, Display.
- The city card shows the +2 hand limit you get on or beside a conquered city.
- Hero screen: "Extra level 1 Companion slot." and "Unique card".
- Odysseus: his subtitles now match what he says, and his description fits his first line.
Languages
- Chinese: the tutorial is now read aloud in Mandarin.
- Chinese: the How to play film plays in Chinese when the game is set to Chinese.
- Every missing line filled in, in all 12 languages.
- Chinese, Japanese, Korean and Turkish: cards name the colour again. For a few days they read "{color}".
Play data
- At the first start, the game asks whether it may send anonymous play data: how far you get, how fights go and how smoothly it runs. No name, no Steam ID. Change it, or delete what was sent, under Settings, Gameplay.
- Play data goes up sooner: at once after the tutorial, a bug report or a Wishlist press, and once more as the game closes.
- Play data waiting to be sent survives a crash, and crashes are counted again. A loaded save no longer counts its old fights again.
Fixes
- The game's log file is now called after_troy.log.
AFTER TROY